PokéIQ

Pokémon race · 100 m

Tirtouga's heat

Munna wins in 43.10 s, based on their stats.

Results · 100 m

#PokémonTimeGapSpeedTop speed
1MunnaGallops · lane 443.10249 km/h
2SpritzeeScuttles · lane 544.35+1.25238 km/h
3LileepBounces · lane 344.81+1.71238 km/h
4WynautRuns · lane 644.86+1.76238 km/h
5BronzorHovers · lane 745.07+1.96238 km/h
6TirtougaGallops · lane 246.62+3.52228 km/h
7ApplinSlithers · lane 850.91+7.81207 km/h
8SolosisRolls · lane 151.02+7.92207 km/h

As Munna crossed the line

  • Munnawon
  • Spritzee2.88 m back
  • Lileep3.94 m back
  • Wynaut4.04 m back
  • Bronzor4.52 m back
  • Tirtouga7.75 m back
  • Applin15.6 m back
  • Solosis15.8 m back

How the race works

Pokémon have no official real-world speeds, so this is a model, not game data. Every speed is scaled from the base Speed stat by one rule we chose: 100 Speed = 10 m/s (36 km/h), about a world-class sprinter's average speed over 100 m. Regieleki (200 Speed) tops out at 20 m/s; Shuckle (5 Speed) at 0.5 m/s.

Getting going: each runner follows the classic sprint curve of Furusawa, Hill and Parkinson (1927), where speed rises as v(t) = vmax(1 − e−t/τ). We set the time constant τ from power-to-weight: 1.3 s, a human sprinter's, for a 70 kg runner with 100 Attack, a little longer for heavier Pokémon and a little shorter for stronger ones (between 0.6 s and 4 s). The effect is kept small on purpose: base Speed decides the race, and two Pokémon with the same Speed are split by how fast they get away.

Stamina (200 m and 400 m only): we let base HP stand for endurance. After 150 m the speed a runner can hold fades towards 65% of its top speed, more slowly the more HP it has: with 100 HP it keeps about 96% at 200 m and 84% at 400 m, roughly how much an elite 400 m runner slows.

How they move changes the animation, never the time. Stride length and rhythm follow R. McNeill Alexander's dynamic similarity (Nature, 1976): relative stride λ = 2.3 · (v²/gh)0.3, with h the hip height, so at the same speed small Pokémon patter and giants lope; legs, arms, wings and tails swing in time with it. Winged Pokémon and Flying types fly low over their lane, Levitate and floating Ghosts hover, serpents slither, balls roll, blobs bounce and quadrupeds gallop, going by each Pokémon's body shape, types and abilities. Fish and legless Water types swim in a pool lane, beating their tails at the rate R. Bainbridge measured in fish (J. Exp. Biol., 1958): speed ≈ 0.75 × body length × tail beats a second.

The track: a regulation 400 m track (84.39 m straights, bends with a 36.5 m inner radius, eight 1.22 m lanes) with staggered starts for 200 m and 400 m. Times are to the hundredth, and to the thousandth when two would otherwise tie.

Stats, heights and weights from the Pokédex (PokéAPI), forms included. A what-if race for fun, not game mechanics.

More than sprints: the PokéIQ Games

The same runners in the 100, 200 and 400 m, plus the long jump, high jump, shot put, javelin, weightlifting, swimming and wrestling, with medals and a medal table.

Building PokéIQ Stadium…
Tirtouga's heat: 100 m race · PokéIQ