No.0765 · Sage Pokémon
Oranguru
ヤレユータン
Prevents flinching.
Protects against friendly Pokémon's damaging moves.
Passes the bearer's held item to an ally when the ally uses up its item.
02 //Base stats
Ranges assume 0 IV/0 EV with a hindering nature (min) up to 31 IV/252 EV with a boosting nature (max).
- HPtop 21%
- Attacktop 71%
- Defensetop 37%
- Sp. Atktop 27%
- Sp. Deftop 8%
- Speedtop 59%
03 //Type matchups
04 //Easily confused with
Ranked by a DINOv2 vision model comparing silhouette shapes — these are the options Who's That Pokémon? hard mode will try to trip you up with. Tap to reveal.
05 //Where to find it
| Games | Location | Method |
|---|---|---|
S | North Province Area TwoAtlas | Wild |
S | Tagtree ThicketAtlas | Wild |
S | Tera Raid Battles 3★ | Tera Raid |
S | Tera Raid Battles 5★ | Tera Raid |
V | Trade from Scarlet | |
ZA | Not in this game | |
Gens 1–7 from PokéAPI checked against Serebii (places PokéAPI lacks come from Serebii), Let's Go and Gens 8–9 from Serebii. Rates are the chance per encounter in that spot; Gen 8–9 raids and overview-only spots list no levels or rates. Tap a place for its page, or Atlas to find it on the map.
06 //Moves
| Lv | Move | Type | Cat. | Pow | Acc | PP | |
|---|---|---|---|---|---|---|---|
| 1 | Page → | Psychic | 50 | 100 | 25 | ||
| 1 | Page → | Dark | — | 100 | 20 | ||
| 5 | Page → | Normal | — | — | 15 | ||
| 10 | Page → | Psychic | — | — | 20 | ||
| 15 | Page → | Psychic | 20 | 100 | 10 | ||
| 20 | Page → | Normal | — | — | 10 | ||
| 25 | Page → | Dark | — | 100 | 15 | ||
| 30 | Page → | Dark | — | — | 20 | ||
| 35 | Page → | Psychic | 80 | 90 | 15 | ||
| 40 | Page → | Psychic | — | — | 5 | ||
| 45 | Page → | Psychic | 90 | 100 | 10 | ||
| 50 | Page → | Psychic | — | — | 15 | ||
| 55 | Page → | Dark | 95 | 100 | 15 | ||
| 60 | Page → | Psychic | 120 | 100 | 10 |
Learnset from Scarlet & Violet. Tap a move for its effect.
07 //Pokédex entries
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.
08 //Names in other languages
- Japanese
- ヤレユータン
- Rōmaji
- Yareyuutan
- Korean
- 하랑우탄
- Chinese (Simplified)
- 智挥猩
- Chinese (Traditional)
- 智揮猩
- French
- Gouroutan
- German
- Kommandutan
- Spanish
- Oranguru
- Italian
- Oranguru
09 //Training & breeding
Training
Breeding
Other names
Regional Pokédex numbers
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