No.0606 · Cerebral Pokémon
Beheeyem
オーベム
Protects against friendly Pokémon's damaging moves.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Strengthens moves to 1.3× their power when moving last.
02 //Base stats
Ranges assume 0 IV/0 EV with a hindering nature (min) up to 31 IV/252 EV with a boosting nature (max).
- HPtop 39%
- Attacktop 52%
- Defensetop 43%
- Sp. Atktop 7%
- Sp. Deftop 18%
- Speedtop 83%
03 //Type matchups
04 //Evolution
05 //Easily confused with
Ranked by a DINOv2 vision model comparing silhouette shapes — these are the options Who's That Pokémon? hard mode will try to trip you up with. Tap to reveal.
06 //Where to find it
| Games | Location | Method |
|---|---|---|
SVZA | Not in this game | |
Gens 1–7 from PokéAPI checked against Serebii (places PokéAPI lacks come from Serebii), Let's Go and Gens 8–9 from Serebii. Rates are the chance per encounter in that spot; Gen 8–9 raids and overview-only spots list no levels or rates. Tap a place for its page, or Atlas to find it on the map.
07 //Moves
| Lv | Move | Type | Cat. | Pow | Acc | PP | |
|---|---|---|---|---|---|---|---|
| 1 | Page → | Psychic | 50 | 100 | 25 | ||
| 1 | Page → | Normal | — | 100 | 40 | ||
| 1 | Page → | Psychic | — | — | 10 | ||
| 1 | Page → | Psychic | — | — | 10 | ||
| 1 | Page → | Psychic | — | — | 20 | ||
| 18 | Page → | Psychic | 65 | 100 | 20 | ||
| 24 | Page → | Psychic | — | — | 10 | ||
| 24 | Page → | Psychic | — | — | 10 | ||
| 30 | Page → | Normal | 70 | 100 | 15 | ||
| 36 | Page → | Psychic | 80 | 90 | 15 | ||
| 45 | Page → | Normal | — | — | 5 | ||
| 52 | Page → | Psychic | — | — | 20 | ||
| 60 | Page → | Psychic | — | — | 10 | ||
| 68 | Page → | Psychic | 90 | 100 | 10 |
Learnset from Sword & Shield. Tap a move for its effect.
08 //Pokédex entries
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.
Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.
It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.
With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
It uses psychic power to control an opponent’s brain and tamper with its memories.
09 //Names in other languages
- Japanese
- オーベム
- Rōmaji
- Ohbem
- Korean
- 벰크
- Chinese (Simplified)
- 大宇怪
- Chinese (Traditional)
- 大宇怪
- French
- Neitram
- German
- Megalon
- Spanish
- Beheeyem
- Italian
- Beheeyem
10 //Training & breeding
Training
Breeding
Other names
Regional Pokédex numbers
Think you've got Beheeyem down?
Lock it in with flashcards, then prove it in a quiz.