No.0299 · Compass Pokémon
Nosepass
ノズパス
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Prevents steel opponents from fleeing or switching out.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
02 //Base stats
Ranges assume 0 IV/0 EV with a hindering nature (min) up to 31 IV/252 EV with a boosting nature (max).
- HPtop 99%
- Attacktop 88%
- Defensetop 3%
- Sp. Atktop 80%
- Sp. Deftop 23%
- Speedtop 93%
03 //Type matchups
04 //Evolution
05 //Easily confused with
Ranked by a DINOv2 vision model comparing silhouette shapes — these are the options Who's That Pokémon? hard mode will try to trip you up with. Tap to reveal.
06 //Where to find it
| Games | Location | Method |
|---|---|---|
SV | Kitakami Wilds The Teal Mask | Wild |
SV | Oni MountainAtlas The Teal Mask | Wild |
SV | Paradise BarrensAtlas The Teal Mask | Static |
SV | Paradise BarrensAtlas The Teal Mask | Wild |
SV | Tera Raid Battles The Teal Mask · 3★ | Tera Raid |
SV | Wistful FieldsAtlas The Teal Mask | Static |
SV | Wistful FieldsAtlas The Teal Mask | Wild |
ZA | Not in this game | |
Gens 1–7 from PokéAPI checked against Serebii (places PokéAPI lacks come from Serebii), Let's Go and Gens 8–9 from Serebii. Rates are the chance per encounter in that spot; Gen 8–9 raids and overview-only spots list no levels or rates. Tap a place for its page, or Atlas to find it on the map.
07 //Moves
| Lv | Move | Type | Cat. | Pow | Acc | PP | |
|---|---|---|---|---|---|---|---|
| 1 | Page → | Normal | 40 | 100 | 35 | ||
| 4 | Page → | Normal | — | — | 30 | ||
| 7 | Page → | Normal | — | — | 5 | ||
| 10 | Page → | Rock | 50 | 90 | 15 | ||
| 13 | Page → | Electric | — | 90 | 20 | ||
| 16 | Page → | Psychic | — | — | 5 | ||
| 19 | Page → | Electric | 65 | 100 | 20 | ||
| 22 | Page → | Rock | 75 | 90 | 10 | ||
| 25 | Page → | Rock | 80 | 100 | 20 | ||
| 28 | Page → | Rock | 25 | 90 | 10 | ||
| 31 | Page → | Electric | 80 | 100 | 15 | ||
| 34 | Page → | Rock | — | — | 10 | ||
| 37 | Page → | Ground | 90 | 100 | 10 | ||
| 40 | Page → | Rock | 100 | 80 | 5 | ||
| 43 | Page → | Normal | — | — | 5 | ||
| 43 | Page → | Electric | 120 | 50 | 5 |
Learnset from Scarlet & Violet. Tap a move for its effect.
08 //Pokédex entries
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
09 //Names in other languages
- Japanese
- ノズパス
- Rōmaji
- Nosepass
- Korean
- 코코파스
- Chinese (Simplified)
- 朝北鼻
- Chinese (Traditional)
- 朝北鼻
- French
- Tarinor
- German
- Nasgnet
- Spanish
- Nosepass
- Italian
- Nosepass
10 //Training & breeding
Training
Breeding
Other names
Regional Pokédex numbers
Think you've got Nosepass down?
Lock it in with flashcards, then prove it in a quiz.