PokéIQ

The Story of Pokémon · Chapter III

This is the real-world story of how Pokémon was made and how it grew. Every line says where it comes from: a dated record, something a creator said in an interview, or something the press reported. Where the story is told more than one way, the caption says so.

Dates are Japanese release dates unless the line says otherwise, and they match the Pokémon Timeline. People appear only as silhouettes, hands and the things they used; everything on screen is built in 3D for this film.

IIIGame Freak, TokyoThe idea

The Cable

1989–1990

The Game Boy came with a cable to link two together. Tajiri imagined living creatures moving back and forth along it: catch them, collect them, trade them.

  1. In 1989, Nintendo released the Game Boy, and with it a cable to link two together.

    April 21, 1989Nintendo · Company history: “Launched the handheld video game system, Game Boy” (1989)

  2. Tajiri imagined something travelling along that wire.

    “I thought of actual living organisms moving back and forth across the cable.”

    In their wordsTIME · “The Ultimate Game Freak”, interview with Satoshi Tajiri (1999)

  3. Catch them, collect them, trade them. No one could find every one alone.

    “The idea I had was for information to go back and forth. It wasn't about competition.”

    In their wordsTIME · “The Ultimate Game Freak”, interview with Satoshi Tajiri (1999)

  4. Its first name was Capsule Monsters. Tsunekazu Ishihara produced it with Game Freak, and Shigeru Miyamoto gave advice.

    ReportedWikipedia · Pokémon Red, Blue, and Yellow: Development (2026)

  5. The story goes that trademark trouble changed the name more than once. It became Pocket Monsters.

    As it's toldWikipedia · Pokémon Red, Blue, and Yellow: Development (2026)

The rest of the story

How to read the tags. Untagged lines are dated records. In their words: what a creator said in an interview. Reported: from the press or a biography. As it's told: a story told in more than one version.

People appear only as silhouettes and the things they used. No real photographs, screenshots, logos or box art are shown: every scene is built in 3D for this film.

Music: an original score written for this film, one theme arranged six ways, played with the MuseScore General sound font (MIT; its strings from VSCO 2 Community Edition, CC0). The ambience and effects are made in the browser (credits). The Pokémon figures are built from Pokémon HOME renders served by PokéAPI.

Pokémon © Nintendo / Creatures / GAME FREAK. A fan project, not affiliated with them.

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